Michelle is a distinguished instructional leader and impact coach for the purposeful integration of technologies in Primary education. She designs and leads highly engaging STEAM programmes that effectively merge curriculums within technology-centred projects such as; 3D printing, Lego robotics, stop-motion, greenscreen, holograms, augmented reality and Minecraft Education. Michelle has specialised training in Digital Technologies with the Australian Computing Academy and supported the development of the SCSA Digital Technologies curriculum resources. Michelle shares her expertise in multiple presentations at the Google Educator Conference, ECAWA State Conferences and Teachmeet WA forums. Her achievements include completing a Masters in Educational Leadership, coaching state and national Lego Robotics teams and winning the ECAWA Educator of the Year award in 2018.
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